Sectors
Albatross
City of Giants
Commodore
The Farm
Frictionary
The Graveyard
Gunwales
Healing
Heart of Frank
House
Hulkamaniac
Karst Valley
Lipsmacker
Olympus
Pilgrimage
The Prow
The Ridge
Riverside
Snakebite
South Bank
Spiderweb Left
Spiderweb Right
Wastelands
Weathertop
Wind War
Zombotron/Rising TIthes
Upper CoG
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Upper CoG 1 / 5
  • V3. Stand-start matched at low, left end of lip. Traverse lip up and right, topping out at the peak. (FA Trent Hoover, 2019)
  • V8/9. Sit-start as per "Wind Shadow low". After the first move, traverse right, through a tricky edge/crimp sequence, to finish on "Shadow of Doubt".
  • V4. Sit-start at left side of face, using right-hand sidepull crimp, and left-hand gaston or sidepull. Move up and left to join the stand-start. (FA Trent Hoover, 2019)
  • V6. Sit-start using very low opposing sidepull crimps. Climb more or less directly up to the peak. (FA Mark Derksen, 2019)
  • V6/7. Stand-start at good chest-height edges in the middle of "Shadow of a Mans". Make a tricky dyno up and right to the lip on "Two O'Clock Shadow" and finish up that line.
  • V6/7. Crouch-start using good right-hand sidepull edge, and anything lower for your left. Move left to a good edge, followed by tensiony moves to gain the lip up and right. Move left to top out.
  • V4. Stand-start matched on hold complex just below far right end of lip. Move up to lip, then traverse up and left, topping out at peak. (FA Trent Hoover, 2019)
Upper CoG
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Upper CoG 2 / 5
  • V3/4. Stand-start using a good left-hand sidepull, and a small right-hand edge. One move gains the lip and topout. Caution is needed on the topout, as there are some large, loose blocks that wouldn't come off while cleaning, but are highly suspect.
  • V5/6. Sit-start using obvious juggy edges in the cave. Move up and left to slopers/pinches, and continue up and left through juggy edges to top out.
Upper CoG
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Upper CoG 3 / 5
  • V0. Sit-start at base of arete, using obvious right-hand edge low on the face, and good left-hand edge just left of the arete. Pull on, make a couple of moves, and roll left onto the slab when you can.
  • V1. Start as per "English Breakfast", but continue up and right, along the arete, until gaining the lip and topping out.
  • V10ish. Start using a large, smooth right-hand sidepull/undercling, and anything same height or lower for your left-hand. Move up and left through a left-hand notch and another right-hand sidepull/undercling to gain the lip and topout. (FA Scott Eveleigh, 2019)
  • V7ish. Sit-start using low cluster of crimps/edges. Move up and slightly right through tricky/tensiony crimping. (FA Scott Eveleigh, 2019)
  • V3/4. Stand-start using a good left-hand sidepull, and a small right-hand edge. One move gains the lip and topout. Caution is needed on the topout, as there are some large, loose blocks that wouldn't come off while cleaning, but are highly suspect.
  • V7ish. SIt-start using low cluster of crimps/edges. Move up and left.
Upper CoG
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Upper CoG 4 / 5
  • V3. Sit-start using left-hand crimp on arete, and right-hand pinch just above you. Head up and left, along arete, and onto exposed slab above. (FA Dan Anhorn, 2016)
  • V2. Sit-start as per "At First Light". Move up and right through good holds. (FA Dan Anhorn, 2016)
Upper CoG
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Upper CoG 5 / 5
  • V5. Start as per "Krankenstein", but head up and left.
  • V4/5. Sit-start with good left undercling rail, and opposing right-hand rail/edge. Climb up and right. (FA Kyle Marco)
  • V6/7. Start as per "Krank It Out", Move up, then traverse low and left, linking all the way into "Krankenstein Left".
  • V5/6. Start as per "Krank It Out". Climb up and left into "Krankenstein".
  • V5/6. Sit-start in pit at base of arete, using high left-hand sidepull edge (1m left of arete), and low, sharp sidepull crimp to the right of the arete. Climb direct up the arete.
  • V5. Start as per "Krank It Out". Climb up and right, towards "Crankin' Time".
  • V3. Sit-start with incut edge for left-hand, and low micro-crimp for right. Move up and left. (FA Trent Hoover, 2015)